開課班級Class: 授課教師Teacher: 學分數Credits:
四幼保二A 許衷源 1
課程大綱Course Description:
本課程的目標是讓學生了解基本的程式設計概念,例如指令、循環、條件、變數等,並透過運算思維解決問題,強化邏輯思考能力。學生將學習使用Scratch 3.0的圖形化介面,進行互動式動畫和簡單遊戲的開發,同時增進團隊合作與專案管理技能。教學對象為無程式設計背景的初學者。課程採用圖形化編程工具Scratch 3.0,降低學習門檻,並以專案為導向的方式通過實作練習來強化概念,強調小組合作與創意發揮。
English Outline:
The goal of this course is to help students understand basic programming concepts such as commands, loops, conditions, and variables, while enhancing their logical thinking skills through computational thinking. Students will learn to use the graphical interface of Scratch 3.0 to develop interactive animations and simple games, while also improving teamwork and project management skills. The target audience is beginners with no programming background. The course uses the graphical programming tool Scratch 3.0 to lower the learning barrier and reinforces concepts through project-based learning, emphasizing collaboration and creativity.







本科目教學目標Course Objectives:
1. 習得程式基礎概念
2. 熟悉圖形化介面程式開發工具
3. 養成問題解決的運算思維
教學型態Teaching Models: 成績考核方式Grading:
課堂教學+小組討論  平時成績General Performance:20%
期中考Midterm Exam:30%
期末考Final exam:40%
其它 Other:出缺勤10%
參考書目Textbooks/References:
SDGs指標:
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UCAN職業項目:
課程更新狀態:
課程匯入時間Import Time:2025-07-04 09:17:13
最後更新時間Last Modified:2025-07-04 09:33:08,更新人modified by: